0dc057c4a fix a crash in LevelshotElement::DoOnUpdate
d3f77ad9b GMP: shrunk barricades no longer needs jumping
9ab9ffef9 minimap fix by gireen
8114957ed grise's bot tactic menu uses stay-here now
b82f97671 move MODs to bg_misc.cpp only and have One Source Of Truth
45a355e92 More Biokit changes:
6818264a9 Implement the Biokit
f0cebad62 Sudden Death
bbda19e44 Update daemon Fix engine-side of `CG_PositionRotatedEntityOnTag()`.
18dbc4654 Fix invisible weapon impact marks
4cb8e10f7 lua: add Cvar.getNumber, Cvar.getInteger
f043b9fdc lua: add Buildable.bounds
b95bd9931 lua: add shared/lua/Buildable.cpp
6acfd0ab7 lua: add shared/lua/Upgrade.cpp
39aee6fe4 lua: add shared/lua/Weapon.cpp
0ff8f48cc lua: add BG_IsBuildablePointer, BG_IsWeaponPointer, BG_IsUpgradePointer
3917692ab lua: add nopass beacons, controlled by server lua
32775d0dd lua: add native lua function Timer.abort
bdddbbaa5 lua: Add Objective beacons
fc9e8d502 lua: make Timer.add work in the sgame
49fd9c3a9 luarocket: add player.position
8164f22fe lua: add library Entities, add function Entities.getById and Entities.handlers
c64ccc0fc lua: add support for table EntityHandlers
2d30e751d Update daemon
70e61d762 Update daemon
0c42fc810 Update daemon to fix uncached entities
47d631335 EntityCache: fix block allocator, add more checks
21c8b2e13 Update daemon to correctly sync trap_R_SyncRefEntities()
15920b9a1 Fix cache invalidation for predictedPlayerEntity during teleports
dc3e49894 Fix lcannon warning sound
a548c3c57 Fix human beacon positions
864bd88d0 Defer weapon hit events until the origin/axis of muzzlePS is known
da5476bb5 EntityCache.Free(): fix offset within blocks and L2 block offset
4a8efacf9 Fix AT_TAG attachments, improve attachment_t packing
8187f1d71 Fix muzzle flash position
d7d175041 Fix entity cache free for predicted player entity
f1bf11889 make the radar model visible
40189f3a9 Fix version data for server list
61ff7fa4c EntityCache: fix allocation past block boundaries
bd5548228 update submodule to true 0.56
ff7df8208 Use unvmods/daemon
9e48a6985 EntityCache: rename Daemon as Unvanquished
4df862057 AddRefEntities(): fix logging for cg.predictedPlayerEntity
b9f245af6 Change cg_showEntityCacheUpdates to be a log rate
08dd57c81 EntityCache: add L2 blocks to find non-full blocks quicker
8541eb4c0 EntityCache clean-up
954fd022d Fix alien movement-attack animation blending
a89667f7e CG_PlayerWWSmoothing(): Fix acosf() of a value > 1.0f
4d054fc1e NUKE unused refEntity_t fields, improve packing
df9430ce7 Move skeleton building and blending to engine
45631cb01 Cache rotation bone index
130ad0038 Add Ctrl + U as chat field clear
672ba02a1 Add a chat field clear hint
dff608a5d Implement cg_chatAutoClear
4b99f4705 bump daemon submodule to 0.56.0-rc2
b531d6c02 Do most model config rotations numerically stably
27f348c8d NUKE non-blob shadow code
3f8b275e8 Remove no-op RF_MINLIGHT flag
83207221b Don't set refEntity_t's lightingOrigin
e2d3e605e Fix server version mismatch checks
8fb96f54c ABI update: Use trap_GetPings not playerstate ping
992dda58b Fix ConnectToCurrentSelectedServerCmd description
3ee894857 Change cg_currentSelectedServer to std::string
0bf0f9cd5 Minor fixes to server browser version display
38ac8d814 Show server versions and mismatch pop-up
28ee5be39 Add dynamicLightIntensityCompensate
fefb2279a Fix missing and extraneous dynamic light color division
4814ad2a1 ABI update: adapt to new trap_LAN_GetServerInfo
8ef86f038 Implement some sound priorities
c1722028a Fix lcannon warning sound
d22d0fffe Fix looping sounds
5c3e3f8f7 glconfig -> WindowConfig
e9245deaa Update MAX_PARTICLES
c153e617e Add a deprecation warning for realLight
e1e24a3e4 Use RSF_FORCE_LIGHTMAP
3ee053fc4 Remove unused shader from trap_R_AddLightToScene()
e76064466 NUKE trap_R_AddAdditiveLightToScene()
e5b4dc9f0 bump engine to for-0.56/sync
