40889c4ea Update daemon to correctly sync trap_R_SyncRefEntities()
45a77cc82 Fix cache invalidation for predictedPlayerEntity during teleports
292ce75b9 EntityCache.Free(): fix offset within blocks and L2 block offset
c81796819 Fix AT_TAG attachments, improve attachment_t packing
73040da2a Fix muzzle flash position
ee681b5ca Fix entity cache free for predicted player entity
a0a1b5826 Fix lcannon warning sound
f66af4700 Fix human beacon positions
9442d2dce make the radar model visible
02c79217c Fix version data for server list
2643819c8 add support for lua table EntityHandlers
498e8adc6 fix a crash in LevelshotElement::DoOnUpdate
e13ae68b3 GMP: shrunk barricades no longer needs jumping
4ed76ddb4 minimap fix by gireen
689571ba6 grise's bot tactic menu uses stay-here now
c811396af move MODs to bg_misc.cpp only and have One Source Of Truth
0fdc957c3 More Biokit changes:
d9a011194 Implement the Biokit
052dd1fb4 Sudden Death
61ff7fa4c EntityCache: fix allocation past block boundaries
bd5548228 update submodule to true 0.56
ff7df8208 Use unvmods/daemon
9e48a6985 EntityCache: rename Daemon as Unvanquished
4df862057 AddRefEntities(): fix logging for cg.predictedPlayerEntity
b9f245af6 Change cg_showEntityCacheUpdates to be a log rate
08dd57c81 EntityCache: add L2 blocks to find non-full blocks quicker
8541eb4c0 EntityCache clean-up
954fd022d Fix alien movement-attack animation blending
a89667f7e CG_PlayerWWSmoothing(): Fix acosf() of a value > 1.0f
4d054fc1e NUKE unused refEntity_t fields, improve packing
df9430ce7 Move skeleton building and blending to engine
45631cb01 Cache rotation bone index
130ad0038 Add Ctrl + U as chat field clear
672ba02a1 Add a chat field clear hint
dff608a5d Implement cg_chatAutoClear
4b99f4705 bump daemon submodule to 0.56.0-rc2
b531d6c02 Do most model config rotations numerically stably
27f348c8d NUKE non-blob shadow code
3f8b275e8 Remove no-op RF_MINLIGHT flag
83207221b Don't set refEntity_t's lightingOrigin
e2d3e605e Fix server version mismatch checks
8fb96f54c ABI update: Use trap_GetPings not playerstate ping
992dda58b Fix ConnectToCurrentSelectedServerCmd description
3ee894857 Change cg_currentSelectedServer to std::string
0bf0f9cd5 Minor fixes to server browser version display
38ac8d814 Show server versions and mismatch pop-up
28ee5be39 Add dynamicLightIntensityCompensate
fefb2279a Fix missing and extraneous dynamic light color division
4814ad2a1 ABI update: adapt to new trap_LAN_GetServerInfo
8ef86f038 Implement some sound priorities
c1722028a Fix lcannon warning sound
d22d0fffe Fix looping sounds
5c3e3f8f7 glconfig -> WindowConfig
e9245deaa Update MAX_PARTICLES
c153e617e Add a deprecation warning for realLight
e1e24a3e4 Use RSF_FORCE_LIGHTMAP
3ee053fc4 Remove unused shader from trap_R_AddLightToScene()
e76064466 NUKE trap_R_AddAdditiveLightToScene()
e5b4dc9f0 bump engine to for-0.56/sync
