May 24, 2011
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Title: Advanced Tremulous Combat Simulator

Authors: Nicolas "jex" Jansens (original), Superpie & Ingar (this release)

Description: Map for the open source game Tremulous

Thanks to: ID-Software for Quake III Arena, darklegion for Tremulous

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ADVANCED TREMULOUS COMBAT SIMULATOR

	A combat training simulator pitting mercenaries against vicious aliens.

	This is an updated version of the Advanced Tactical Combat Simulator
	for Tremulous 1.1. Most of the textures were replaced with higher
	resolution versions and locations were added.
	
	The original map was made by Jex, the textures were updated by Superpie,
	the map was updated by Ingar. For the occasion, the map was renamed to
	"Advanced Tremulous Combat Simulator".
	
SKYBOX
	
	"Wasteland" by Ingar
	http://ingar.satgnu.net

TEXTURES

	The original ATCS used textures by 

		Yves "evil lair" Allaire
		http://evillair.net

		Simon "sock" o'Callaghan
		http://www.simonoc.com/

		Nicolas "jex" Jansens
		jex@orodu.net

	The original textures were replaced with the high resolution
	texture pack by "Superpie". The replacements used the originals
	as reference material and used the following texture set as 
	source material

		Georges "TRaK" Grondin
		http://www.mercenariesguild.net/trak/
	
		trak4_tile2b_atcshd is an edited verion of the original to match
		eq2_floor4.
	
	webtreats_metal_1 was created by 

		Mysitemyway Design Team
		http://webtreats.mysitemyway.com/8-tileable-metal-textures/

		This resource is free for personal and commercial use ~ no attribution necessary.

		I corrected the color of the original texture to match eq2_floor5.

	ing1_base01a by Ingar

	atcshd-pipe.jpg by Ingar, with Superie's texture set as source material.

SOUNDS

	firework.wav from the original ATCS
	ing_fan02.wav and ing_noiseloop2.wav by Ingar

THANKS

	Jex the Master Mapper
	Cheers to norfenstein, ravyn, timbo, who-[soup], lakitu7
	
OTHER NOTICES

	Textures by Georges Grondin fall under this license:
	http://creativecommons.org/licenses/by-sa/2.0/

BUILDING

	number of brushes		2537
	number of patch meshes		108
	build time			13 minutes 20 seconds (AMD Phenom II X4 955)

	q3map2 -leaktest -samplesize 8 -meta atcshd.map
	q3map2 -vis -saveprt -hint atcshd.map
	q3map2 -light -fast -shade -dirty -patchshadows -randomsamples -samples 3 -bounce 8 -bouncegrid -cpma atcshd.map

HISTORY

	2011-05-24
		ATCS HD gpp2 released.
		Replaced the skybox, tuned sky light.
		Added small lights to the base front entrances.
		Replaced fan texture with real fans.
		Tuned down the tunnel fog.
		Corrected some ghost lights in the bunker.
		Replaced eq2_floor_5 with webtreats_metal_1.
		Replaced rust2 with ing1_base01a.
		Replaced eq_floor04 with trak4_tile2b_atcshd.
		Replaced pipe texture.
		Added smoke machine to the tunnel midway.

	2010-12-16
		ATCS HD gpp1 released.
		Replaced ATCS textures with Superpie's high-resolution pack.
		Changed the texturing to match the high-res textures.
		Added target_location entities.
		Caulked a number of unseen brush faces.
		Added fog to the lowest point of the tunnel.

	2006-03-31
		Tremulous 1.1 released.

	2005-08-11
		ATCS released.

